Compiling Triclon BRequirementsBecause we use SDL (incl. SDL_ttf and SDL_image) to achieve the portability, you will need it to compile Triclon B. You will also need Freetype for SDL_TTF, if it isn't already present on your system. Otherwise most of the tools (make, g++) should already be present on most supported systems. To compile on Windows, MinGW and MSYS are also required. If you are compiling on Mac OS X, make sure you have installed Developer Tools, which comes with every Mac OS X distribution. You can also download it from Apple Developer Connection, if you are a member. Supported compilersCurrently GCC (MinGW + MSYS on Windows) is the only supported compiler. However, since the code should be quite portable, our goal is to get Triclon B to additionally compile on at least MSVC++ (maybe even eVC++ <grin>), XCode, and hopefully also BCC 5.5 and OpenWatcom. Current via WebYou can browse the sources of Triclon B with the web-based CVS repository viewer provided by SourceForge. If you want to do anything else than to browse, use CVS instead. Current via AnonCVSThe easiest way to get the newest sources is to use anonymous CVS. The following commands are an example on how to fetch the sources by CVS. You may want to use CVSROOT environmental variable to avoid having to specify the root directory of CVS (-d) in every command. How to do this is shell specific, so check the documentation of your shell. Fetching sources$ mkdir "Triclon B"
Updating sources$ cd "Triclon B"
Building sources$ cd "Triclon B/common"
NOTE! We expect that all the modules (eg. triclon and common) are inside the same directory (eg. Triclon B) just like in the example. |